Team Role: Assistant Game Designer / Producer
Engine: Unreal Tournament 3 Team Project (UDK)
Team: 16 students (7 artists, 3 programmers, 6 designers)
Development Time: 16 weeks
Tasks:
Description:
Play Soldier lets players experience blowing up childhood toys in a six year-old's imaginary city. Players cause tons of destruction while liberating their city from the evil dolls of their older sister.
The more destruction players cause, the more excited they get. More excitement means access to cool powers like smashing surrounding enemies with a toy T-Rex and firing more rockets!
(Click image to expand)
Team Role: Lead Level Designer
Engine: Unreal Tournament 3 (UDK)
Team: 7 students (3 artists, 1 programmer, 3 designers
Development Time: 8 weeks
Description:
Elastiball takes team sports games to a new level of excitement by introducing a fun slinging mechanic as players race to score goals!
This mod includes seven scoring areas that featured unique slinging environments.
Tasks:
(Click image to expand)
Game: Gears of War mod
Build Time: 8 weeks
Description:
This single player level was created as part of a directed focus study assignment over the course of eight weeks. Evacuation provides an alternate scenario for players as they escape from the Fenix Estate.
My focus for this project involved creating unique memorable experiences that culminate in a high-quality level.
Tasks:
(Click image to expand)
Game: Gears of War mod
Build Time: 2 weeks
Description:
This Gears of War level features a continuous combat sequence in a single room. The action never lets up and combat flows around the room. Enemies approach from side doors, air vents, and an amergence hole.
This project was part of a two week assignment where we spent one week creating a visually polished interior space. The second week was used to add and refine gameplay to our space.
Tasks:
(Click image to expand)
Game: Unreal Tournament III
Build Time: 4 weeks
Description:
This multiplayer map for Unreal Tournament III demonstrates my creative re-envisioning of the classic DM-17 map mixed with the frenetic action and intense firefights from the game, Crossfire (TM Milton Bradley).
A highlight of this map allows players to launch out of custom modeled Crossfire guns as they rack up the frags. Another unique feature involves a time-triggered soundtrack that plays a snippet of the Crossfire theme song.
Once the song completes, orbs of energy fire from custom modeled Crossfire game pieces on the two lower levels of the map. This encourages player movement to the top tier or else they risk taking damage from the crossfire below (ie: the catchphrase "you'll get caught up in the...Crossfire!"
Tasks:
(Click image to expand)